Azeel'm

High-Level Girars seek retreat in their azeel"ms,  personalized virtual spaces where their creators can either isolate their Yahs or escape to in their bodies.

Fernollg's azeel"m

An antipode of her worst fear (emptyness and silence): everything dear and close to her, an old panel house full of people and noises, laughter, chatter in communal corridors and kitchens, kids running around. Everything's annoying and irreplacable. Trap: dream in a dream in a dream (the victim confuses numerous realities, each of them contains clues to one another).

Naghill's azeel"m From inside it looks like an ancient temple built of grey stone: tall ceiling disappearin in the dark, broad columns, a praying stone right under a narrow hole that lets a ray of bright light fall onto cold marble floor. Trap: visual tricks and illusions, driving the viewer insane.

Llava's azeel"m

A deep autumn forest among the mountain peaks, serene and smooth mirror of a pond within stoney shores. The path leads to a meadow with a wooden platform on it; the platform is separated by tall bookcases from a sleeping spot in the open air, on the front side there's a low tea-table with a pot and cups on a wooden tray. a large tin pot boils some water on a portable burner. Trap: a swamp.

Keranomu's azeel"m

It's his own "teahouse", an exact copy of the "smalltalk chamber" he used to have in Haelegaes. It is a dark place with a slow-spinning caroussel of gazebos that look like giant flowers hanging upside down. inside of each there's a table top and cushions, hidden by a thick curtain; such car can intake no more than three persons. Trap: squeezing walls.

Hjotennir's azeel"m

High above the ground, miles and miles up away. Windy heights, bridges and passages connect flying rocks and mountain tops in the crystal sky. Trap: endless fall...up into the sky.

Maneev's azeel"m.

White sandy shore,  grass, a dark strip of forest seen from afar, the road running from the beach to the far hills. A tiny cabin standing on the shore, like a chubby bird standing on long thin legs. It has got windows facing each side, except of the Eastetn side which has a door. Detailed description of the cabin's inside is given in the chapter about Resurrection, when Fernollg gets into this azeel"m to gather memories of Mavi. Trap: flood.